« M E N U » |
»
|
» Ktoś, kto mówi, że nie zna się na sztuce, źle zna samego siebie. | » Alien Ocean Anthropological Voyages in Microbial Seas, Poradniki, ! Akwarystyka, akwarystyka morska, akwarystyka morska - książki | » Alchemia Króla Zygmunta King Sigismundos Alchemy Die Alchiemie des konings sigismund DOWNLOAD, Poradniki | » Akumlatory - Samochodowe Budowa i Zasady Działania, SAMOCHODY DIAGNOSTYKA, (3) Auto poradniki(2) | » Akwarela dla początkujących Mark i Mary Willenbrink ebook, Poradniki | » Alternatywne metody analizy technicznej, książki, - PORADNIKI nowe !!! | » Akcesoria do okien i drzwi, Poradniki budowy domu | » Alchemia manipulacji. Wydanie II Richard Bandler, Poradniki | » Album małego dziecka ebook, Poradniki | » Aktualizacje Windowsa, poradniki komputerowe | » AlphaHuman Mateusz Grzesiak DOWNLOAD, Poradniki |
zanotowane.pldoc.pisz.plpdf.pisz.plefriends.pev.pl
|
|
[ Pobierz całość w formacie PDF ] This game has received the following rating from the ESRB primagames.com ® Watch Alias on Sundays 9/8c on ABC www.acclaim.com TM PRIMA GAMES A DIVISION OF RANDOM HOUSE 3000 LAVA RIDGE COURT ROSEVILLE, CA 95661 1-800-733-3000 WWW.PRIMAGAMES.COM The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2004 by Prima Games and Acclaim Publishing. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording or by any information storage or retrieval system without written permission from Prima Games and Acclaim Publishing. Prima games is a division of Random House, Inc. Alias © 2004 Touchstone Television. All Rights Reserved. Acclaim ® & © 2004 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Acclaim Studios Cheltenham. All Rights Reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories. Marketed by Acclaim. Distributed by Acclaim Distribution, Inc .All products and characters mentioned in this book are trademarks of their respective companies. Important: Prima Games and Acclaim Publishing have made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for dam- ages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints or strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “AO”, and “RP” are copyrighted works and certification marks owned by the Interactive Digital Software Association and may only be used with their permission and authority. Under no circumstances may the rating icons be self applied or used in con- nection with any product that has not been rated by the ESRB. For more information regarding a product that has not been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call IDSA at (212)223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. ISBN: 0-7615-4443-7 Library of Congress Catalog Number: 2003113445 CREDITS_ p.02 STRATEGY GUIDE AUTHOR Walter Black DESIGNER Lesley Zinn ABC Credits: ALIAS CREATED BY J.J. Abrams SCRIPT BY: Breen Frazier STORY CONSULTANTS: J.J. Abrams Jesse Alexander J.R. Orci Bryan Burk MUSIC BY: Michael Giacchino FEATURING THE VOICE TALENTS OF: Jennifer Garner Michael Vartan Victor Garber Kevin Weisman Ron Rifkin Carl Lumbly David Anders SPECIAL THANKS: Bruce Gersh Melissa Harling Chi Kephart Buena Vista Games Credits: SENIOR PRODUCER Chris Takami PRODUCER Jeff Blattner ASSISTANT PRODUCER Jaime Serrano VICE PRESIDENT PRODUCT DEVELOPMENT Dan Winters DISNEY CHARACTER VOICES STAFF: Rick Dempsey Ben Hoppe Renee Johnson Susie Lum Susan Ryan Bryan Monroe DIRECTOR OF MARKETING Bob Picunko MANAGER, MARKETING Stephanie Yoshimoto DIRECTOR, PUBLIC RELATIONS Angela Emery LOCALIZATION: Amy Small Catherine Duperron Victoria Esteban Corinne Le Dour Valeria Prandoni Alexander Voigt Philippe Juton SPECIAL THANKS: Tina Aughinbaugh Lisa Beckwith Scott Chambliss Risa Cohen Tom DeGorter Jerald Dotson Chris Drews Jasmine Ellsworth Jon Fisher Mike Fracassi Jeff Galloway Barbara Gleason Laura Goldsmith Leslie Herman Rita Kedineoglu Sanjeev Lamba Deborah Lawson Cecilia Mondragon Meighan Offield Kehau Rodenhurst Marybeth Sprows Tamira Webster Peter Wyse Acclaim Entertainment, Inc: SENIOR V.P. BRAND Marc Metis SENIOR V.P. STUDIOS Barry Jafrato V.P. MARKETING SERVICES Evan Stein V.P. PRODUCT DEVELOPMENT Robert Nashak BRAND DIRECTOR Ben Fischbach BRAND MANAGER David Skelton DIRECTOR OF MARKETING SERVICES Dorian Rehfield DIRECTOR OF PUBLIC RELATIONS Alan Lewis SENIOR PR MANAGER Tara Monahan PR MANAGER Matt Schlosberg DIRECTOR OF CREATIVE SERVICES Scott Jenkins SENIOR MEDIA EDITOR Jack Scalici NEW YORK PRODUCER Eric Hendrickson QUALITY ASSURANCE MANAGER Brian Regan QA SUPERVISORS Matt Canonico Bill Handworth SENIOR LEAD ANALYST Argressor "Pharoah" Sample LEAD ANALYSTS Dave Gumbrecht Lloyd Thompson PROJECT LEADS Orland Apiado Keith Bishop Brian Wisnowski Daniel Sciarrino REPLICATION & SUBMISSION MANAGER Chris Maher Acclaim Europe: V.P. MARKETING INTERNATIONAL Larry Sparks PUBLIC RELATIONS MANAGER Simon Smith-Wright DISTRIBUTED TERRITORIES MANAGER Gayle Sheperd BRAND MANAGER James Sheahan PRODUCT MANAGER Luke Cousens Acclaim Studios Cheltenham: CREATIVE DIRECTOR Nick Harper DEVELOPMENT DIRECTOR Paul Weaver PRODUCER Patrik McCormack STUDIO MANAGER Sam Baker ART DIRECTOR Mike Muskett AUDIO DIRECTOR Stuart Duffield LEAD PROGRAMMER Jonathan Amor LEAD TECHNOLOGY PROGRAMMER Ashley Thwaites LEAD DESIGNER Ana Louise Marsh LEAD ARTIST Alistair McNally STORY_ p.03 When CIA agent, Sydney Bristow, is called in to work on her day off she knows there must be something serious going down. The order came from the CIA’s best mind – her father Jack Bristow. A fellow operative, Agent Jacobs, has disappeared under suspicious circum- stances. His last communiqué to the CIA contained highly sensitive intelligence regarding Sydney’s arch nemesis, Anna Espinosa, formerly a top agent for a rival agency, now gone rogue. While Sydney’s been having free time, Anna has been busy – hard at work taking over the "Followers of Rambaldi" cult, a cabal of zealots hell bent on bringing the visions of 15th century philosopher, physicist and prophet Milo Rambaldi to life. Now Anna has been twisting those visions to suit her own agenda, working on the construction of something referred to only as "The Machine." Even more worrisome, it seems Anna has been teaming up with Sydney’s old sparring partner Mr. Sark, a slippery and cunning gun- for-hire, along with Sydney’s ex-boss Arvin Sloane, a highly intelligent but utterly corrupt crime lord and a man Sydney thoroughly despises. Sydney is tasked to find out what this trio of "most wanted" fugitives is working on and discover exactly what "The Machine" is. She is ably assisted by her back-up team; Marcus Dixon, her field partner and a loyal friend; Michael Vaughn, her CIA handler; and Marshall, a socially inept technological whiz with a gadget for every occasion. Starting in Agent Jacob’s last known position, a Monte Carlo casino, Sydney locates a data disc in a dead drop. Hacking into a computer in the executive suite, she discov- ers that the casino’s luxurious exterior hides a huge arms manufacturing facility in the basement. Now Sydney has to acquire the laser prototype being tested there, sneak back into the casino to spy on a meeting between Anna and Sark and finally escape from the casino’s grounds with armed guards and a helicopter gunship in hot pursuit. Jacobs’ data leads the team to a museum in Saudi Arabia proudly displaying new artifacts… a mysterious set of bones found in the desert with links to Rambaldi. When Sydney covertly enters the museum to acquire the bones she finds that Anna has the same idea at the same time, except Anna has brought along her task force. Racing against Anna’s forces, Sydney must collect all the bones before getting a trace on a fleeing Anna that takes them to ruins in the desert. Here Sydney’s best efforts are thwarted by Anna’s underhanded tactics, which force Sydney to put friendship before professional loyalty, and incidentally, disarm a rather large nuclear warhead. >> STORY_ p.04 While Sydney has been in the desert Vaughn has tracked both missing agent Jacobs and a mathematician Dr. Caplan to an insane asylum in Romania where prisoners are being held against their will. Breaking into the asylum, Sydney discovers that the prisoners are being used as human guinea pigs for Anna and Sark’s experiments with their laser. After freeing Caplan and Jacobs, who in turn free the prisoners, Sydney initiates a daring plan to take Sark into custody and put an end to the experiments by starting a chemical reaction with the laser components, which destroys the asylum when the reaction goes critical. The horrific truth about the experiments comes out as Caplan is debriefed back at the CIA. Trading his intelligence for immunity, Sark tips the team off that Arvin Sloane is cut- ting a specific diamond to Anna’s very precise specifications in a laboratory beneath an embassy in Hong Kong. Gaining admittance to the embassy by attending a glamorous party in the ballroom, Sydney gets into the cutting room and manages to acquire the dia- mond. She is forced to trade it for the lives of the innocent embassy partygoers when Sloane appears on the scene and informs Sydney of the C-4 explosives he has placed around the embassy as insurance. Ignoring Sydney’s warnings about Anna, he triggers a countdown on the bomb giving Sydney and Dixon just a few minutes to evacuate the embassy and get themselves to safety. Tracing Anna to Rio, Sydney tails her to a nightclub where she is scheduled to meet with Sloane. Bugging a meeting between the two, Sydney finally manages to discover the true, awful potential of “The Machine," and its location in an underground bunker in Russia. As Anna marches off a double-crossed Sloane, the CIA operatives receive a sur- prise visit by a Followers of Rambaldi SWAT team. Realizing there is a mole in the agency, Vaughn attempts to stop the raid only to find that the security leaks have come from the most unlikely of sources. The CIA team must regroup to draw up their final make-or-break plans to stop Anna’s nefarious plan. Following a HALO parachute jump insertion, Sydney must use all the skills she has learned to infiltrate the bunker. By stealth, combat and quick thinking Sydney gets past Anna’s forces and finds a captive Sloane. Reluctantly agreeing to an uneasy truce with him, Sydney must defeat Anna and figure out how to destroy the mighty Machine to stop ecological disaster being launched on the whole planet. As Anna’s grand scheme and the bunker begin to collapse around her, Sydney has to push herself to the limit to escape with her life.
[ Pobierz całość w formacie PDF ] zanotowane.pldoc.pisz.plpdf.pisz.plhot-wife.htw.pl
|
|
Cytat |
Dobry przykład - połowa kazania. Adalberg I ty, Brutusie, przeciwko mnie?! (Et tu, Brute, contra me?! ) Cezar (Caius Iulius Caesar, ok. 101 - 44 p. n. e) Do polowania na pchły i męża nie trzeba mieć karty myśliwskiej. Zygmunt Fijas W ciepłym klimacie najłatwiej wyrastają zimni dranie. Gdybym tylko wiedział, powinienem był zostać zegarmistrzem. - Albert Einstein (1879-1955) komentując swoją rolę w skonstruowaniu bomby atomowej
|
|